Thê Ðärk Wørld
Uktena Tribal Gifts

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Uktena

Tribe

Basic Gifts

Sense Magic The Garou can expend a Gnosis Trait and tell if an item or a particular area is magical or enchanted (the area affected is quite small). To use this Gift on another individual, a Mental Challenge is required.

Spirit of the Fish The Garou may breathe water and travel unhindered underwater. The Gift costs one Gnosis Trait to use, but lasts until the Garou surfaces or breathes air again.

Blur of the Milky Eye As the Ragabash Gift.

 

Intermediate Gifts

Call Flame Spirit The Garou can summon forth a fire spirit from an existing fire source to attack a foe of the Garou’s choosing. The Garou most spend a Gnosis Trait and perform a Simple Test to use this Gift. If she loses the test, the spirit will attack her instead. Use the statistics for fire from the lupus Gift: Elemental Gift.

Secrets The Garou may unearth one secret from a subject, ranging from relatively mundane knowledge to deep dark secrets. The Garou must first defeat the subject in a Mental Challenge. The Gnosis cost varies depending on the darkness of the secret.

One Gnosis creature type, real name, embarrassing fact

Two Gnosis alliance, sire, affair with another Garou, minor treachery or wrongdoing

Three Gnosis Diabolist vampires, spying for the Wyrm or betrayal of a sept or tribe

Call Elemental As the lupus Gift: Elemental Gift.

 

Advanced Gifts

Pointing the Bone The Garou can channel energy into an old bone to cause her foes damage at a distance (within the same city or a few miles). The Garou must spend a Gnosis Trait and defeat her foe in a Physical Challenge. If the Garou wins, the victim suffers a wound. If the Garou fails, however, the victim is unharmed and may not be subjected to this Gift for the remainder of the session.

Fetish Doll The Garou can create a small doll and use it to damage a foe over great distances at little risk. The doll requires part of the victim (or a close personal effect) and three Gnosis Traits to create. The Garou can then make Simple Tests to inflict damage upon the target. One test may be made per minute. Winning invlicts an aggravated wound, typing inflicts a normal would and losing destroys the doll completely.