Thê Ðärk Wørld





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Information given about each clan is only a brief description. To learn more, well you would have to join the unliving. Be carefull who you ask as you might be come one and the only way out is true death, of your character of course.
















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Anges Vengeants: The history of Anges Vengeants is quite historical, rich in tradition, extremely cultured, and very interesting to say the least. The clan is a break away from the vampire clan Talmarek. With a struggle of control in Talmarek the founders of the clan left Talmarek, taking most of the clan, all but Talmarek elder, elder's mate, and eldest chylde. Anges Vengeants soon had a new home inside the Crimson Cathedral, a cathedral taken from the Spanish Inquisition by one of the founding members and elders, ^Crimson^Thorn^. Then under strong eldership of ^Crimson^Thorn^ and his son |}ragon{sa}S|ayer the clan drives strong on bringing back Kindred law to a lawless realm. Nickname:The Ruthless and Relentless

Disciplines: The Anges Vengeants have five vampire diciplines because of thier mixed bloodline of Assamite/Bruhaj. Celerity, Obfuscate, Potence, Presence and Quietus

Character Creation: The Anges Vengeance are usually very charismatic looking. Normally found in black, crimson, or other dark colors, usually fine silk, leather, and satin. While the ladies of the clan decorate themselves in fine jewelry the men decorate themselves in battle scars. ~*~ Elder - |}ragon^S|ayer ~*~

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Demons: We are told that demons are the incarnations of evil, spirits who exist to seduce the innocent and lure the virtuous to destruction. They are driven by a relentless hate of all things holy, consumed by a malevolent hatred of light and life. Once they ruled the earth as gods, radiant spirits of fire and thunder that defied the fury of Heaven for thousand years. They are the purveyors of lies and misdirection, clouding the minds of mortals with promises of power and glory, because of this they were hurled into the darkness of the Pit, bound in chains of fire until the end of days.

Now the angels of the Abyss have returned to a world that has forgotten them, a place devoid of the faith that fueled their dreams of glory. No longer titans of creations but bound in frail vessels of human flesh, the fallen ar but shadows of their former might, tormented by the pain of their long imprisonment. They have faced the fury of the Allmighty, borne defeated and eternal damnation. This time nothing will stand in their way. There are several types of different Demons each with their own special powers. ~* ~ {Demon}nalpherimx - Elder lil_demoness ~* ~{Demon}Sluagh - Elder LordWraith ~* ~

 

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Lich

Lich: The Lich is one of the most powerful of the Undead, a person who willingly tasted of the dark waters of death, killing their bodies, but allowing their spirits to live, acclimatizing those spirits to the dark energies that are the source of pure evil. The spirit returns to the shriveled body and the corpse rises from its grave, eyes lit with its lust for knowledge and power. The mage is dead, but the lich lives now and forever as a corpse. The bare no clan nor tribes, they tend to wander alone.

The road to becoming a lich is not easy. If it were, there wouldn't be any mummies and vampires around. The rituals for becoming a lich are obscure, not only due to suppression by those who serve Heaven, but also because those who know such secrets are loathe to share them.

Rare but powerful, Liches tend to be wild cards and loose canons in The War. The fact they tend to be incredibly selfish and have few moral qualms would seem to make their very existence a benefit to Hell. But the advantages they have over other undead make any attempts to work with liches extremely problematic. ~*~  Lich - Raisten ~*~

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Slayers

Witch Hunters now known as Slayers, they are mortals but given a super strength to fight against those of the immortal world, their wounds heal faster than a normal person. A slayers strength it the energy of the Demon. Its spirit. Its heart. The knowlegde of a Slayer is to be taught, in time both knowledge and strength a slaver can be very powerfull towards the enemy. There are a few different clans of slayers but all go by the same Creed and Traditions. Some are Dhampyr, the elite, some are not. They all walk with Honor, for with out honor, they are less than animals.

~*~}+{Vash}+{ Slayer Clan - Elder - Lord Kro, Knight to the order of Sir George. Dhampyr of the First ~*~



















click here to see the Changlings Site
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Changlings

Changlings - Changelings radiate hope in a drab world. The embodiment of creativity and the powers ot dream, these remnants of the fae protect and nuture those fading shreds of wonder and imagnination that remains. Without changelings, reality would fall victim to Banality: anything that could not be seen or touched or experienced by the physical sense would no longer exist.

Changlings refer to themselves individually and in groups as "Kithain,"a word derived from "kith" which denotes a member of a faerie race.. There are nine kith that comprise the majority of Western changlings. Nickname: Elf's

Disciplines: the power and skills of a changeling are measured by his/her traits: Physical, Mental, Social and Willpower

Character Creation: Part flesh and part dream, changelings' appearances mirror their dual natures, Changelings see one another in their true forms: as embodiments of the Dreaming given form by the Blamour of faerie magic. This is their fae mien, Banalitly shrouds this form, howerever, hiding it from the world behind a humanlike appearance, called the mortal seeming. Changelings do not shitft between the two forms like shapeshifter. How a changeling appears depends on who percieves him/her.

~*~Changling (Sidhe) Elder - Tatira_Elessedil ~*~

click here to see the Garou site
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Garou

Garou:The Garou are an ancient species with a lineage that reaches back to the days when humans first stood erecton two legs and used fire to drive back the darkness.

In the modern world, they have adapted to modern ways while retaining their old mythic roots. In this respect, they are both modern and primitive, and their mystical nature (especially in the world of spirits and totems) is also very important to them. The Garou, as they call themselves, are honorable, noble, savage, canny, proud, angry, monstrous, inhuman, egostiical, shortsighted, adaptable, wise, mysterious and tenacious. A Garou can control the shape he/she wears. He chooses to be in specific form, a form that is part of a spectrum ranging from human to wolf. The most powerful(and frightening) form of the Garou is the Crincos form, the half-wolf, half-man shape. IN this shape, the are towering monsters, but they are also deadly warriors.

There are several different Clans of Garou and with-in them Clans are several tribes, Over the centuries, spirits have given wisdom and knowledge of special powers to the Garou. These pwers and secrets are shared among the members of a Garou's breed ans auspice, and also serve to furthere define a Garou's purpose and role within a tribe.

          Garou Tribes below

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Obscurité Immortelle

Obscurité Immortelle - Obscurité Immortelle is a clan of many traits, riches, dark secrets, history of survival, and knowledge of the ocult and magic as a result of a bad experiment gone worse. Assassination, Diabolory and a twisted plan to attempt to raise Caine and bring Gehanna early was the fate of Vincent Sabastion, bringing the destiny of Ravenheart to later become known as Crimson Thorn. His fledgeling body bought for the price of 30 vials of enchanted blood. Deal set by the Baali and done by His first vampiric mate. Nickname:The Rising of Gehenna's Begining

Diciplines and Paths - Through the blood used in the embrace of Crimson Thorn all diciplines are given, but only three by choice of the clan Elder are unlocked and trained at a time. Lure of Flame path of the demon is mandatory.

Character Creation - Obscurité Immortelle have many different concepts depending on their background as a mortal. Generally high in all attributes as a survival skill with their morphing abilities. All clan members are high in survival, melee, firearms, stealth, perfomance, craft, brawl, dodge, intimidation, streetwise, and science. They are all extremely high in knowledge of the occult. The flaw of schitzophrenia must be taken as a fledgeling until the control of rage and changes can occure. They also must take a flaw in a driving vengeance feeling they have to avenge someone or something because of the teachings of the clan creator that passes from generation to generation down through time. Merits of Blush of Health, Daredevil, and Efficient digestion, Iron will are mandatory.   ~*~ Elder - ^}v{r^ T}{or}\{ {Mr.Thorn} ~*~

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Fallen Angels

Fallen Angel Antitribu {Camarilla}- Vampirism is in essence not a blessing from Hell; it is rather a curse from Heaven. Given to only those whose presence defiles Heaven itself, Vampirism consists of four parts, one from each branch of Heaven. Those most heinous offenders are first given the Curse of Michael, General of Heaven: My eternal flame shall always seek thee out to destroy thee. Secondly: the curse of Raphael, Archangel of the Dawn: My eternal sun shall be as fire to thine flesh. Third, the curse of Uriel, Archangel of Death: Thou and thine children shall live forever and ever, drinking only blood and eating only ashes (knowing only sadness). Finally, the blessing of Gabriel, Archangel of Mercy: thou shalt have the chance for redemption, and you shall call this road, Golconda. Nickname: Mike's or Gabe's (Mocking to their 'angelic' ancestry)

Clan Disciplines - Fallen Angels do not have any Clan Disciplines, but Divinists differ. In their accepting of their situation they often realize they are more powerful. All Divinists have Fortitude, Potence, and may choose any one other Discipline at creation except for demonic disciplines (this also includes death related disciplines, Mortis etc., and includes Obtenebration for it's use of 'the darkness').

Character Creation - Fallen Angels are usually of the Child or Caregiver concepts, but any concept is appropriate. The Fallen should have war-like demeanors etc, as they were created to fight evil.~*Elder - LordArchAngel ~*~